Kirill and I discuss his journey from Russia to the U.S. to experience U.S. culture and the English language. After dabbling in painting, Kirill discovered ZBrush, a 3D sculpting software. Kirill learned how to use the program from a friend of his and has never looked back. Fast forward just less than a decade, and Kirill has had the opportunity to contribute to Films such as Rogue One: A Star Wars Story and Kong: Skull Island as well as triple A game titles such as Lawbreakers.
Kirill uses programs such as Fusion 360, ZBrush and Maya to create 3D Concepts for the entertainment industry. Kirill shares why he uses these specific tools and how each affects the way he contributes to films and video games. We also discuss the differences between the role of a Concept Designer and a Production or 3D Artist as it relates to the entertainment industry. Additionally, Kirill shares tips for how to get started using ZBrush and Fusion 360 and how he became comfortable with these programs. And if that all wasn't enough, we discuss the value of using a Computer-Aided-Design process to create concepts.
*Links to items mentioned during the podcast:
- Buy ZBrush 4R7 for Windows (3D Sculpting)
- Buy ZBrush 4R7 for Mac (3D Sculpting)
- Learn about Pixologic ZBrush
- Buy Wacom Intuos Pro
- Dominic Qwek Gumroad
- Bryan Repka
- Try Fusion 360 (CAD Modeling)
- Try KeyShot (Physically-Accurate Rendering)
- Fusion 360 Shape Optimization Video
Connect with Kirill:
** Amazon links are affiliate links. Each order you make on Amazon following an affiliate link sends a few cents my way, costs you nothing and helps buy me another cup of coffee. More coffee = more podcasts!